Trade-up contracts
Ten skins of one rarity produce a skin of the rarity above — except the ★ contract, which takes five Coverts and returns a knife or gloves. Fill the slots from the search on the left: every change re-prices the draw, the float produced and the outcomes. Outcomes are not chosen, they follow from the inputs — what you can choose is a target, and the input search then narrows to whatever can produce it.
Slot 1
Mil-Spec Grade · Normal — a contract takes one rarity and one category, nothing else.
Rarity
Wear at worst
Inputs · 0/10
Mil-Spec Grade→Restricted
10 inputs of this rarity produce a Restricted skin.
Every slot has its listing. Change a skin and run it again to re-optimise.
What you are aiming at
Click a slot and search for a skin on the left — or aim at what you want first: the input search will narrow to whatever can produce it.
